Creation of Tyrr

In a time before any can remember, there existed only Void. An endless expanse of nothing. And from this nothingness came 8 beings known as Ancients. Light and Darkness. Fire and Ice. Earth and Wind. Water and Energy. Together, they created a world that they named Tyrria. Pylae, Ancient of Earth, constructed a ball of earth and stone, and Nympha, Ancient of Water, filled it with her blood, causing rivers and oceans to form. Uro, Ancient of Flame, forged a magnificent palace from which he could observe their endeavors. Lux, Ancient of Light, wove a fantastical tapestry to frame Uro's palace. But Lux could not complete her work alone, and she was quickly helped by Nox, Ancient of Darkness, who finished it, dubbing her work Day, and his Night. Nympha, seeing the emptiness of the Night, crafted her own home inside it, from which she could watch over her seas and oceans. Once Nympha had departed, Navilus, Ancient of Frost, took claim over the Pylae's high peaks and the area of Nympha's blood that did not see the light of Uro. Vis, Ancient of Energy, and Aura, Ancient of Wind, not ones to let their siblings have all the fun, joined together and, with a bit of Nympha's blood, formed the winds and rain and thunder.
Tyrr was full, and yet it was lacking something. And so, the 8 gathered together, and made something, which they called Life. And they made plenty, in all shapes and sizes, and spread it to every corner of Tyrr. They started with plants, and went on to create animals, and then they made something different, something with the ability to think, and to reason. The First of these beings were called Elves, who lived together with the other life the ancients created. Next were Gnomes, who worked with the Ancients to develop the first magics. Then the Dwarves came, who dug deep into the world to discover it's riches. Then Orcs were created, and while they were a little blood thirsty compared to the other races, they too deserved a place in this world. And there were even some entirely different creatures. Some of these were good, and some were not, but all sought to either rule or enslave their creations, and the 8 could not stand for this. And so, as they could not stand to end their own creations, they sealed them far away from Tyrria. And then they created what they considered their greatest accompishment, Man, mainly due to their ability to be combined with their other creations. And the world flourished under the Rule of the 8.
 But the presence of the 8 on Tyrria was not entirely good. Their unfathomable power began to warp their creations, primarily Man. The 8, not wishing any harm on their creations, decided that it was best for all involved if they retreated far from their creations. The world cried out, but their minds had been made. And so, the Ancients departed from Tyrria, promising that they'd always keep watch over their creations.
 Life moved on without the Ancients, and the world progressed. Civilizations were formed, and magic advanced greatly. The Gnomes tought their ways to the other races very readily, and new spells were being developed left and right. But eventually, through countless hours of research, they began to understand the concept of Divinity. In one particular country, called Shile, they discovered that every creature in existence contained fragments of the 8. Miniscule by themselves, but if gathered together they could be used to give a Man the powers of a God. And so, they decided to test their idea on a great leader in their capital city, a man known as Arwein.
Arwein stood before the gathered Citizens of Shile, and proclaimed himself a God. At first, people laughed, but using the combined magical power of the High Court of Shile, they put on such a magnificent display of godly powers that soon there was no doubt in the people, and they bowed and worshipped before him. And his fragment of Divinity began to grow, until he was filled with godly power. But such powers could not be contained inside his mortal body. There was a blinding light and an explosion. Arwein awoke with little memory of who he was, only that he had been a great leader. He found himself in a large expanse of Sand and Ash, of what he could only theorize were the Ruins of a Civilization, but he could not remember who they were. The Great Nation of Shile was no more.
 The Divine Fragments of the people of Shile had not been destroyed however. Instead they fused into one. But it did not go to Arwein, it instead sought another individual. Because you see, for every Light, there must be a Dark. And for every Great Leader, there must be a Terrible Tyrant. The Shard had used a small ammount of it's power to protect one other individual from the blast, an aweful and cruel man named Zsarnok. And though he too had little memory of what had transpired, he found himself with the powers of a God. And thus, Arwein, Leader of All, and Zsarnok, Lord of Suffering, ascended to Godhood.
 While the Ritual of Ascension was lost, this did not stop other countries from developing their own methods of Ascension. All ended the same way. 7 more Rituals of Ascension were conducted, and 14 more Deities rose to join Arwein and Zsarnok. Arlos the Great Inventor, and Eretnek the Heretic. Dewrd the Lionheart, and Gog the Arrogant. Carii the Maiden, and Vaag the Lecherous. Dalech the Life Giver, and Shashko the Plague. Wirion the True, and Tohlash the Devious. Tosir the Altruist, and Rosin the Rancor. Dyfal the Diligent, 
and Todalin the Fool.

Creation of Tyrr

Tyrr danewbis